field-notes

Tharendell Update: Temporary Pause on AI NPC Chats

Good evening, everyone! I wanted to share a quick update on the AI NPCs on the portfolio page. For the moment, I’ve temporarily disabled the interactive chat functionality with the NPCs. Nothing’s broken — this is a deliberate pause while I focus on testing and tuning the new narration system in the Tharendell battle engine. […]

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Shipping the Tharendell Player Area

Over the past four weeks, my nights have been filled with JWT bearer tokens, API design decisions, PHP rabbit holes, custom WordPress plugins, and a fully bespoke theme built from the ground up. Tonight marks a milestone that makes all of that effort tangible. I’ve officially released the Player Area for Tharendell. This new area […]

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Late Nights, Strong Coffee, and the Next Evolution of Tharendell

Over the last few weeks, something significant has been taking shape behind the scenes. What started as a series of late-night experiments has evolved into a fully structured system—one designed to support real player agency, real rules, and real continuity. Tharendell is entering a new phase, and the foundation is now firmly in place. At […]

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Forge42Engine Keeps Rolling – Spells, Systems, and Sleepless Progress

Forge42Engine is officially firing on all cylinders. Lately, I’ve been deep in the weeds building out the core rules system — specifically entering spells, defining their effects, and wiring up how they’ll ultimately interact with the battle engine. It’s one of those “slow but foundational” phases where every detail matters, and honestly… it’s been incredibly […]

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Memory, Meaning, & Machinery: A New 4-Part Series on RAG, NPCs, and Artificial Cognition

I’ve just wrapped up writing a new four-part article series on Medium titled: Memory, Meaning, & Machinery This series is a deep technical exploration of how Retrieval-Augmented Generation (RAG) transforms NPCs from reactive chatbots into persistent, intelligent agents, capable of memory, world awareness, and emergent behavior. All four articles are written, edited, and ready. Medium, […]

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Four Articles, One Obsession: Engineering Living AI Characters

For the last several months, I’ve been neck-deep in a strange and wonderful hybrid of software engineering, artificial intelligence, and fantasy world-building. What started as “let’s see if I can make one decent AI character” turned into an entire ecosystem of fine-tuned models, memory systems, image pipelines, game engines, and deployment infrastructure. And instead of […]

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Changes are Coming

The heart of my portfolio, the place where I show off my AI tinkering, tuning, and world-building, is the land of Tharendell. For anyone just tuning in: during my first semester of grad school, I took a course called Computational Symbolic Linguistics. Our final project required creating something with Natural Language Processing, and being a […]

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Flux Hijinks

Up until about 72 hours ago, I was a die-hard Kandinsky fan. My go-to model for AI art. My trusty paintbrush in the digital realm.But somewhere between “almost good” and “why is this elf holding a toaster,” Kandinsky just stopped delivering the quality I wanted. So, being me, I went model hunting. Deep into the […]

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Midterms, Magic, and Making Progress

With midterms looming next week, I can’t promise a flood of new portfolio updates — but that doesn’t mean nothing’s happening behind the curtain. In fact, the gears have been grinding steadily on a few fronts. The Basic Fantasy battle engine is shaping up beautifully. Most of the core rules tables are now in place, […]

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Horror Movies + Coding = A Great Saturday Night!

Before I get into the nitty-gritty of tonight’s bug-squishing and feature-tuning session, I have to talk about how I spent my evening — watching Macabre Theater with the legendary Ivonna Cadaver! I first caught one of her shows back in the early 2000s on our local Fox affiliate, and I’ve been a fan ever since. […]

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