Month: May 2026

Magic has Arrived

Over the past few weeks, a major new system has been taking shape inside Tharendell: spellcasting. The core spell system is now functional end-to-end, including spell selection, target selection, combat execution, and round resolution integration within the battle engine. While there is still polish and expansion ahead, this marks a major milestone in the project’s […]

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The Engine Roars

It has been about three weeks since my last development update, and honestly, the end of the semester completely consumed my life. Finals season hit hard, but even with school taking most of my attention, I still managed to make some major progress on Tharendell and the Forge42Engine. The biggest milestone is that the first […]

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