Month: March 2026

Forge42Engine – Major System Release

After about four weeks of deep focus (and more coffee and very late nights, than I’m willing to admit), I’m excited to roll out a major upgrade to the Forge42Engine and its supporting UI. This release fundamentally expands the scope of combat—from single-character encounters to fully orchestrated party battles with positioning, ranged combat, and progression […]

Continue Reading

News from the Forge

Originally, my goal was to have multi-PC battles released and in alpha testing by now. I actually got them working… but once they were running, it became clear that the engine needed a few more foundational pieces before those battles could be tested fairly. Rather than rushing the feature out, I decided to step back […]

Continue Reading

Development Update

It feels like it’s been a little while since my last update, so I wanted to take a moment to bring everyone up to speed on what has been happening behind the scenes. The past couple of weeks have been busy on the academic and work front. I recently submitted my research paper on Spark […]

Continue Reading