Originally, my goal was to have multi-PC battles released and in alpha testing by now. I actually got them working… but once they were running, it became clear that the engine needed a few more founda
Development Update
It feels like it’s been a little while since my last update, so I wanted to take a moment to bring everyone up to speed on what has been happening behind the scenes. The past couple of weeks have been
System Expansion & Alpha Milestones
Since my last development update, several core systems inside the Forge42Engine have reached production stability. Password Reset System A secure password reset workflow is now live.Reset links are de
Big Week for Tharendell: Battles, Narration, and Leaderboards
The last few weeks has been a really good one for Tharendell, and I’m excited to say I’ve pushed several major features into production. ⚔️ Single Fight Is Live (Alpha Testing) The Single Fight featur
Tharendell Update: Temporary Pause on AI NPC Chats
Good evening, everyone! I wanted to share a quick update on the AI NPCs on the portfolio page. For the moment, I’ve temporarily disabled the interactive chat functionality with the NPCs. Nothing’s bro
Four Articles, One Obsession: Engineering Living AI Characters
For the last several months, I’ve been neck-deep in a strange and wonderful hybrid of software engineering, artificial intelligence, and fantasy world-building. What started as “let’s see if I can mak
Changes are Coming
The heart of my portfolio, the place where I show off my AI tinkering, tuning, and world-building, is the land of Tharendell. For anyone just tuning in: during my first semester of grad school, I took
Flux Hijinks
Up until about 72 hours ago, I was a die-hard Kandinsky fan. My go-to model for AI art. My trusty paintbrush in the digital realm.But somewhere between “almost good” and “why is this elf holding a toa
Midterms, Magic, and Making Progress
With midterms looming next week, I can’t promise a flood of new portfolio updates — but that doesn’t mean nothing’s happening behind the curtain. In fact, the gears have been grinding steadily on a fe
Horror Movies + Coding = A Great Saturday Night!
Before I get into the nitty-gritty of tonight’s bug-squishing and feature-tuning session, I have to talk about how I spent my evening — watching Macabre Theater with the legendary Ivonna Cadaver! I fi

